[Q246.Ebook] PDF Ebook SFML Game Development by Example, by Raimondas Pupius
PDF Ebook SFML Game Development by Example, by Raimondas Pupius
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SFML Game Development by Example, by Raimondas Pupius
PDF Ebook SFML Game Development by Example, by Raimondas Pupius
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Create and develop exciting games from start to finish using SFML
About This Book- Familiarize yourself with the SFML library and explore additional game development techniques
- Craft, shape, and improve your games with SFML and common game design elements
- A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications
This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design.
What You Will Learn- Create and open a window by using SFML
- Utilize, manage, and apply all of the features and properties of the SFML library
- Employ some basic game development techniques to make your game tick
- Build your own code base to make your game more robust and flexible
- Apply common game development and programming patterns to solve design problems
- Handle your visual and auditory resources properly
- Construct a robust system for user input and interfacing
- Develop and provide networking capabilities to your game
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.”
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.
Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.
By the end of the book, you will be an expert in using the SFML library to its full potential.
Style and approachAn elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
- Sales Rank: #868393 in Books
- Published on: 2015-12-29
- Released on: 2016-01-01
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.18" w x 7.50" l, 1.96 pounds
- Binding: Paperback
- 522 pages
About the Author
Raimondas Pupius
Raimondas Pupius is a game development enthusiast from Lithuania. He is currently working towards getting a degree in software engineering as well as working on a few projects of his own. Starting his unofficial education in this field at the age of 9, and having been introduced to video games even prior to that, helped narrow down his decision regarding a career choice. His ultimate dream is, of course, starting his own company and creating professional games for a living. "It beats my previous choice of being a plumber when I was four years old!" he says jokingly. His other interests include web development, which was his primary interest before game development, music, and linguistics.
Most helpful customer reviews
2 of 2 people found the following review helpful.
A good book for progressing SFML game developers
By A Customer
I bought this book a few days ago and started reading it cover to cover. Even though I am not finished, I'd like to share my reading experience:
It is well written (even though I am not a native English speaker) and clear to understand. A lot of code examples help you to get your feet wet and start using the read stuff in your games. It is not a cookbook, but gives you a helping hand on specific topics.
Personally I took a lot of new knowledge from the chapters on Entity Component Design and UI implementation in SFML.
Chapters 13 and 14 about network look promising (which I haven't read yet) and hopefully give me a better understanding to implement some multiplayer stuff into my upcoming games.
One thing that is important to the reader: you have to have a solid understanding of C++ and should have written a few programs. Also you should know how to create a new program in Visual Studio, because the introduction is a bit too fast. Also I would like to have in the next editions of this book some cross platform approach on how to setup SFML and start coding in different operating systems. But these are wishes I have and do not reduce the great value of the book.
1 of 1 people found the following review helpful.
Must Read!!
By CS
This book will help you in creating simple games using SFML, provided you have basic c++ skills, which I am sure all posses. You will get good understanding of SFML library and it's various elements. The book is well written and has lot of examples to work with. Overall, one should not miss this book if looking for simple game development.
1 of 1 people found the following review helpful.
Very good book !
By S. Nolet
I don't have finish reading the book but for what I have read, I love it. All the explanation is clear. I have some book about SFML but it's the first that I have read a lot. I think that a good comprehension of c++ language will help you to understand. If you want to learn SFML, it's the book that you should read. I’m really excited to read all the other chapters and learn to make a really good 2D game with this awesome library.
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